Montag, 15. April 2013

Rule 07 - Flames of War - PBEM Rules - Combat -

Contact with the Enemy
Contact is made when a formation enters a square next to one occupied by the enemy.
There will either be a combat, or one side will retreat.
If both are on Hold or Attack orders a battle/wargame will take place
If both are on Engage orders the umpire will decide the out come
If both are on Move or Halt orders both will retire
Transfer from Campaign Map to Wargames table
Each square on the map is duplicated by a 2x2 foot scenic square
The wargames table is 6x6 foot
When a battle is declared the table will consist of 3x3 squares from the map
The centre of the table will be the point of contact on the map
Corps Deployment
The current corps orders will be used to deploy for the battle
If a commander had given deployment orders they will be used
If the corps is moving, it will enter the table in the same order of march
Fighting the Wargame
HaJo and Jason will fight the wargame
Divisions starting the game in defence will be on Hold orders
Divisions marching onto the table will start the game on Move orders
Battle Reports
A detailed battle report will be published on the Campaign Diary blog
Campaign Play
Each battle will last one day, which is 12 hours or one campaign move
Battle Casualties
To receive replacements the division must be halted and out of enemy contact
80 cavalry or artillerists, or 160 infantry, per day
Corps commander will confirm brigade to receive replacements
Transfer from Wargame Table to Campaign Map
At the end of the battle each commander will receive an umpire report
This will confirm casualties received during the battle
The winner will normally remain on the battlefield overnight
Any brigades shaken or in rout will rally by first light
The loser will retreat one square during the night
Any brigades shaken or in rout will move with the corps but will not rally

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