Donnerstag, 4. April 2013

Rule 01 - Flames of War - PBEM Rules - Campaign Setup

Rule 01 – How the Campaign Works


Campaign Day
There are 12 hours or 12 wargame moves in each Campaign Day
Each campaign move is 4 hours or 4 wargame moves

Role of Umpire
Send a report to each corps commander at the end of each campaign day
Take the role of both German and Allied Commander in Chief (CinC)
Resolve all battles or engagements

Role of Corps Commander
Write daily orders for his corps to include:
Movement
Contact with the enemy
Resupply
Battle Casualties

Umpire Report
Sent to the corps commander at the end of each campaign day and will include:
What has happened during the previous 24 hours
Current order of battle and casualties
Current supply situation
Any contact with the enemy
Action required of the corps commander

Contact with the Enemy
The enemy will be seen when they come within two map squares
To be seen there must be line of sight
Both sides will react in accordance with their daily orders
On Move orders both sides will halt to await further orders
On Engage orders the leading regiment of each division will skirmish
On Attack orders both sides will deploy and fight a major battle

Skirmish Combat
The umpire will decide the outcome using the current wargame rules
This will be done as a paper exercise and no wargame figures will be used

Battles
HaJo and Jason will set up a wargame for all battles
They will use the current wargame rules
They will take account of corps commander orders but not necessarily follow them
A photo will be taken of each move and a full report published on the Campaign Diary Blog

Artillery Special Rule
Heavy Artillery Units can shot across two map squares
Light and Medium Artillery Units can shot across one map square


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