General
Town combat will normally be decided by the
umpire using the rules shown below.
Each town can support a garrison of one
brigade
Supplies
All garrisons will have sufficient supplies
for five days
If attackers outnumber the defenders 2 to 1
garrison supply is cut
Combat
Procedure
Attacker must be at least as strong as the
garrison
Only one brigade can attack a village or
town each move
Combat
Procedure
Calculate who has the highest score:
Plus 2 Garrison
Plus 1 A
class troops
Plus 1 Artillery
with siege troops
Minus 1 C
class troops
Minus 1 Each
casualty
Minus 1 Out
of Supply
Minus 1 Shaken
Higher adds the difference to 2D6 dice
throw
2-4 Higher
has 100 casualties
5-8 Draw
with no casualties
9 plus Lower
has 100 casualties
Brigade with casualties test morale using
wargame rules
Garrison
Surrender
The garrison will surrender when they lose
400 casualties or rout
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