Contact
with the Enemy
Contact
is made when a formation enters a square next to one occupied by the enemy.
There
will either be a combat, or one side will retreat.
If both
are on Hold or Attack orders a battle/wargame will take place
If both
are on Engage orders the umpire will decide the out come
If both
are on Move or Halt orders both will retire
Transfer
from Campaign Map to Wargames table
Each square on the map is duplicated by a
2x2 foot scenic square
The wargames table is 6x6 foot
When a battle is declared the table will
consist of 3x3 squares from the map
The centre of the table will be the point
of contact on the map
Corps
Deployment
The current corps orders will be used to
deploy for the battle
If a commander had given deployment orders
they will be used
If the corps is moving, it will enter the
table in the same order of march
HaJo and Jason will fight the wargame
Divisions starting the game in defence will
be on Hold orders
Divisions marching onto the table will
start the game on Move orders
Battle
Reports
A detailed battle report will be published
on the Campaign Diary blog
Campaign
Play
Each battle will last one day, which is 12
hours or one campaign move
Battle Casualties
To receive replacements the division must
be halted and out of enemy contact
80 cavalry or artillerists, or 160 infantry,
per day
Corps commander will confirm brigade to
receive replacements
Transfer
from Wargame Table to Campaign Map
At the end of the battle each commander
will receive an umpire report
This will confirm casualties received
during the battle
The winner will normally remain on the
battlefield overnight
Any brigades shaken or in rout will rally
by first light
The loser will retreat one square during
the night
Any brigades shaken or in rout will move
with the corps but will not rally
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